Search found 4 matches

by significant-bit
Tue Jul 20, 2010 12:39 am
Forum: MacOS Discussion Forum
Topic: Got problems with Blender? Read here.
Replies: 39
Views: 133461

Hey dvwood7, I'm the developer responsible for adding SpaceNav support back to Blender 2.5+. Much of the event-handling system got an overhaul, so I was able to revamp the 3D mouse code. So to answer your question, the previous "hey, this is awesome" messages will still apply, the "plugin" posts wil...
by significant-bit
Tue Jul 20, 2010 12:09 am
Forum: Developer's Forum for macOS
Topic: Blender, GPL, and header files -- oh my!
Replies: 1
Views: 23990

Blender, GPL, and header files -- oh my!

Hello, I'm working on SpaceNavigator support for blender 2.5+, and I'm trying to make it work out of the box this time, without plugins. I can build fine from my own machine with the driver/framework installed, but others shouldn't have to install a driver for a device they don't have just to build ...
by significant-bit
Mon Jul 19, 2010 11:47 pm
Forum: Developer's Forum for macOS
Topic: Weak Link on MacOS X
Replies: 8
Views: 54072

Re: Weak Linking Framework

I have the following declaration at the top of my source file: extern OSErr InstallConnexionHandlers() __attribute__((weak_import)); Then later, I have if(InstallConnexionHandlers != NULL) { ... This produces a compiler error: invalid operands of types '<unknown>' and 'int' to binary 'operator!=' I...
by significant-bit
Mon Jul 19, 2010 11:14 pm
Forum: Developer's Forum for Windows
Topic: Spacenavigator and Blender 64bit
Replies: 13
Views: 20041

As part of the Google summer of code, I'm working with the blender folks to get this working again. The SpaceNavigator will work out of the box on all platforms without needing a plugin. I'll post here when it's working well in my branch, and again when it's included in an official blender 2.5+ rele...