Search found 7 matches

by bradjensen68
Fri Jun 30, 2017 2:26 pm
Forum: Windows Discussion Forum
Topic: Looking for video game play testers
Replies: 3
Views: 2414

Re: Looking for video game play testers

Here is a video of the game so far;
https://youtu.be/5e66M4PPmU8

PM me if you are interested in trying it out...
by bradjensen68
Sun Jun 18, 2017 11:33 pm
Forum: Windows Discussion Forum
Topic: Looking for video game play testers
Replies: 3
Views: 2414

Re: Looking for video game play testers

richard.aubin wrote:I'm "game" to beta test for you!
PM sent. Thanks!

-- Brad
by bradjensen68
Tue May 30, 2017 3:55 am
Forum: Feedback
Topic: Can we please get rid of the SPAM?
Replies: 5
Views: 7130

Re: Can we please get rid of the SPAM?

Thank you! :D
by bradjensen68
Tue May 30, 2017 2:41 am
Forum: Feedback
Topic: Can we please get rid of the SPAM?
Replies: 5
Views: 7130

Can we please get rid of the SPAM?

It is making the board unreadable.
by bradjensen68
Sun May 28, 2017 11:41 pm
Forum: Windows Discussion Forum
Topic: Looking for video game play testers
Replies: 3
Views: 2414

Looking for video game play testers

Hello! I am developing a video game that requires the use of the Space Mouse as a game controller. I am at a point where I would like to have feedback on the game play and the viability of the game as a product. I am looking for constructive feedback (e.g. " I think that the enemies on level 2 moved...
by bradjensen68
Wed Feb 15, 2017 3:31 am
Forum: Feedback
Topic: Unity 5 Support
Replies: 8
Views: 51311

Re: Unity 5 Support

Yes. it works well except for the problem that I mentioned, which is a big issue for me. I have been trying to work on my own solution using raycasting to determine if the player has bumped into something or not, but so far have not been successful. Are you aware of any video games made specifically...
by bradjensen68
Wed Feb 15, 2017 1:43 am
Forum: Feedback
Topic: Unity 5 Support
Replies: 8
Views: 51311

Re: Unity 5 Support

The fork is a 404. Was your playmode the same as the playmode in Patrick Hogenboom's playmode? My problem is that with Patrick's driver in playmode that the player character does not interact with any Unity colliders (player goes through walls instead of bumping into them). Any plans to intergrate t...